Maps determine how long each tower can attack, which placements are scarce, how many paths need coverage, and whether a badge condition can be completed. The official Retro Tower Defense description names Crossroads and Doomspire, while the official Badge API confirms many additional map names through clear achievements. Use this hub to plan around verified identities without guessing current stars, wave counts, bosses, or reward values.
Open the right map guide
Map List
Browse officially named and badge-confirmed maps with source, theme, and current verification fields.
Crossroads Guide
Learn a placement-reading route for the iconic map and the official Brickbattler clear objective.
Forsaken Maps
Prepare for the current collaboration’s any-map and all-map badge conditions without inventing the four-map roster.
The map list is a currently documented index, not a claim of completeness. A Badge API name proves that a map or objective existed, but it does not prove that the map is in today’s selector, permanently available, or unchanged.
Confirmed map identities
The official Experience description directly highlights Crossroads and Doomspire. Badge descriptions also name Happy Home, The Heights, Doomspire Brickbattle, Chaos Canyon, Rocket Arena, Arch Park, Raving Raceway, Devastation Station, Haunted Mansion, Graveyard, Santa’s Stronghold, Santa’s Workshop, Roblox Museum, Bloxxer’s Place #1, What the…?, Glass Houses, Roblox HQ, and The Precinct.
These names span permanent maps and past event content. Check the live selector before planning a run. If a map is missing, it may be event-limited, rotated out, moved to another menu, or unavailable in the chosen mode.
Read the path before placing
Walk or rotate the camera before starting if the lobby or pre-round permits it. Identify the spawn, base, number of paths, crossings, loops, elevation, restricted placement surfaces, and the longest shared coverage zone. Then choose the first tower based on when it can begin attacking and how long it stays engaged.
The center of the screen is not automatically the best tile. A position near a bend can cover an enemy before and after the turn. A crossroads may let range touch two path segments. A long straight can favor piercing or sustained attacks if the tower’s targeting and detection support them. An elevated surface is useful only when the game allows the tower there and its range reaches the route.
Reserve at least one fallback placement closer to the base. Early coverage buys time; backup coverage catches enemies that survive the main choke. On multi-path maps, do not spend every strong tower on one lane before checking whether paths merge.
Match the map to the objective
A map badge usually requires a win on any difficulty, but event badges can specify mode, map family, difficulty, and modifiers. The Forsaken Home Turf badge accepts any difficulty and allows modifiers for three wins on any Forsaken map. Clean Sweep requires every Forsaken map on Normal with no modifiers. Home Run requires every Forsaken map on Hard with no modifiers.
Read all parts before queueing. A clear on the right map can still fail to count when the wrong mode or modifier state is active. Keep a four-row checklist for all-map objectives and mark a row only after the badge or progress UI updates.
Map difficulty is loadout-dependent
A public star rating or community label is a useful starting signal, not an official universal truth. A map with several lanes can be difficult for a narrow single-target team but comfortable for broad coverage. A long path can help an underpowered account. A short path can demand faster upgrades even when it has fewer route branches.
Compare the map’s demand with the owned roles: cheap opening, sustained wave damage, boss pressure, support, economy, detection, and backup coverage. Change one missing role before assuming the entire collection is too weak.
Placement test for a new map
- Enter on Casual or the lowest objective-compatible difficulty.
- Place one affordable defender where it sees the earliest useful path distance.
- Watch which enemy type or lane creates the first leak.
- Add or upgrade the role tied to that failure.
- Reserve a later tile near a merge or the base.
- Record the final successful placements with landmarks, not only camera-relative directions.
“Put it on the left” breaks when another player faces the opposite direction. Use fixed landmarks such as the spawn gate, tower, bridge, central intersection, building, statue, graveyard, or base approach.
Solo and squad map plans
In solo play, choose placements that cover more than one job because the same account funds everything. In a squad, assign lanes and roles before the round begins. One player can stabilize the opening while another builds economy or prepares a high-cost carry, but only if the initial lane has enough defense.
Avoid competing for the same small high-value surface. Agree on support radius and upgrade ownership. If cash belongs to individual players, state who will fund the next critical breakpoint. If a teammate leaves, replace their role and lane coverage before continuing the original upgrade plan.
Boss and hazard spacing
Community guides describe bosses and modifiers that can stun towers or punish clusters. Even when the exact mechanic is unverified, a resilient map plan spreads critical output across distinct coverage zones. Keep one damage source outside the main cluster and avoid placing every support-dependent tower inside a single vulnerable area.
Do not invent a boss for a map because the badge uses a character-themed name. The official Brickbattler badge only confirms beating Crossroads; it does not name the final enemy. Boss identities, waves, and abilities need the live game or multiple current sources.
Map record fields
Frequently asked questions
How many maps are in Retro Tower Defense?
No current public first-party source publishes a complete live count. The Map List records official-description and badge-confirmed names, while the current selector remains the source for availability.
Which map should a beginner choose?
Choose an available map with a readable path and a difficulty your starter loadout can clear. Crossroads is officially named and widely documented, making it a useful learning target when present.
Do old event maps still count as current maps?
An old enabled badge proves the historical map and condition, not present availability. Label the map as event or return-unknown until the current selector or announcement confirms it.
Sources
Recommended guides
Choose the guide that matches what you want to do next.
Retro Tower Defense Crossroads Guide
Learn Retro Tower Defense Crossroads with an opener, central overlap, backup coverage, upgrade timing, and official Brickbattler badge checks.
MapsRetro Tower Defense Forsaken Maps
Complete Retro Tower Defense Forsaken collaboration maps with the exact Normal, Hard, Classic, modifier, and badge conditions.
MapsRetro Tower Defense Map List
Check a verified Retro Tower Defense map list built from official badge names, with route, placement, difficulty, and availability checks.
All Maps guides
3 focused guides with steps, checks, and current caveats.
Retro Tower Defense Crossroads Guide
Learn Retro Tower Defense Crossroads with an opener, central overlap, backup coverage, upgrade timing, and official Brickbattler badge checks.
Aug 25, 2026Retro Tower Defense Forsaken Maps
Complete Retro Tower Defense Forsaken collaboration maps with the exact Normal, Hard, Classic, modifier, and badge conditions.
Aug 25, 2026Retro Tower Defense Map List
Check a verified Retro Tower Defense map list built from official badge names, with route, placement, difficulty, and availability checks.