The current title “[FORSAKEN COLLAB] Retro Tower Defense” and official Roblox badge descriptions confirm a Forsaken collaboration. Those descriptions refer to “every Forsaken map” but do not name the complete set. Community coverage reports four collaboration maps, yet the live event selector is the authority for the count, names, availability, and end time.
Find the live map set
Open the event or map selector and capture every entry labeled for the Forsaken collaboration. Record exact map name, mode options, lock condition, and availability timer. Do not fill missing names from another Roblox experience or a video thumbnail.
If the event has ended, label the maps Rotated or Archived and do not promise access. A public badge can remain visible after the qualifying route closes.
Clean Sweep route
The official Clean Sweep badge says to complete Classic on every Forsaken map on Normal with no modifiers. It states that the reward is a Hyperlaser Chance in Forsaken. The qualification is therefore a complete set, not one Normal win.
Before each queue, verify Classic, the exact collaboration map, Normal, and an empty modifier list. Keep a checklist of unique maps completed. Stay through the result and confirm the badge only after the whole set is done.
Home Run route
The official Home Run badge requires Classic on every Forsaken map on Hard with no modifiers. Its description names a 4x4x4x4 skin reward in Forsaken. Build a repeatable Normal route first, then move key placements and upgrades earlier for Hard.
Do not add a helpful modifier: the condition explicitly rejects modifiers. Record each qualifying Hard clear with the result screen so a missing badge can be diagnosed.
Home Turf route
The official Home Turf badge requires three Classic wins on any Forsaken map, and modifiers are allowed. Its description names an RTD Jane Doe reward in Forsaken. This route differs from the all-map badges, so choose the collaboration map your account clears most consistently.
Count completed wins from the live badge progress if shown. Do not assume a disconnect, defeat, or non-Classic mode counts. Modifiers may be allowed, but they still can make the run harder.
Build a collaboration loadout
Start with an affordable opener and observe each new path. Add group clear, focused durable-target damage, and support only after the lane is stable. Map-specific geometry matters more than copying one universal placement grid.
For Hard, keep emergency cash and a backup tile. In a group, assign opener, support, and late damage before the first placement. Record party size; another player’s tower can hide a weakness in your solo plan.
Track completion accurately
Create one row per live collaboration map with Normal no-modifier clear, Hard no-modifier clear, three-win contribution, date, party size, and screenshot. Use the exact selector name even if community sources abbreviate it.
Badge rewards described for Forsaken belong to that experience, not automatically to the Retro Tower Defense inventory. Follow the public description and verify delivery in the destination experience.
Avoid event-route mistakes
Common failures include selecting a modifier, choosing a non-Classic ruleset, repeating the same map for an all-map condition, leaving before the result saves, and assuming Normal completion counts for Hard. Review the queue card with the whole group before each attempt.
If no badge arrives, first verify all current map names and completion records. Then check whether the event window or badge is still active. Do not use an exploit or third-party badge service.
Evidence boundaries
The collaboration identity and exact Clean Sweep, Home Run, and Home Turf wording are Official from Roblox experience and badge data. The reported count of four maps is Community corroborated and must be checked in-game. Individual map names, layouts, waves, rewards inside RTD, and event schedule need live verification.
Use Forsaken Badges for the reward-side checklist and Hard Mode for a controlled difficulty upgrade.
For group attempts, assign one person to maintain the completion sheet. After each result, the recorder repeats the map name, difficulty, Classic state, and modifier state before the party queues again. This small pause prevents duplicate clears and makes a missing all-map badge much easier to diagnose.