The official Roblox experience title is currently “[FORSAKEN COLLAB] Retro Tower Defense,” and official badge descriptions confirm several collaboration objectives and Forsaken-side rewards. Community event coverage reports a limited window and four collaboration maps, but the current in-game event panel must verify dates, map count, and availability.
Verify the event is active
Open the official Retro Tower Defense experience and inspect the event banner, map selector, missions, shop, and countdown. Record the exact end time and timezone shown. Do not assume the collaboration remains playable merely because the title or public badges are still visible.
Community coverage reports an August 21 to September 4 event window. Treat that as Community corroborated until the live countdown agrees. If the selector is closed, label all earning routes Archived or Return unknown.
Build the live map checklist
Capture every map explicitly labeled Forsaken, including exact name, Classic availability, difficulties, lock conditions, and modifier panel. Official badges say “every Forsaken map” but do not publish the names or number.
Use one checklist row per map. Do not substitute repeated wins on one map for an all-map condition, and do not import Forsaken map names from a different experience.
Complete Clean Sweep
The official Clean Sweep badge requires Classic on every Forsaken map on Normal with no modifiers. Its description names Hyperlaser Chance as a reward in Forsaken. Confirm all four fields—map set, Classic, Normal, no modifiers—before each queue.
Save each result screen. Claim the badge only after every current collaboration map has a qualifying clear.
Complete Home Run
The official Home Run badge requires Classic on every Forsaken map on Hard with no modifiers. It names a 4x4x4x4 skin reward in Forsaken. First prove the route on Normal, then move opening and key upgrades earlier.
An apparently helpful modifier invalidates the public condition. Review the queue card with the entire party.
Complete Home Turf
The official Home Turf badge requires three Classic wins on any Forsaken map and allows modifiers. Its description names RTD Jane Doe in Forsaken. Choose the easiest reliable collaboration map and track saved wins through the live badge progress if available.
This objective does not replace Clean Sweep or Home Run because it does not require every map and has different modifier rules.
Separate RTD and Forsaken rewards
The badge descriptions explicitly place the named rewards in Forsaken. Do not promise that 4x4x4x4, Hyperlaser Chance, or RTD Jane Doe will appear in the Retro Tower Defense inventory. After earning a badge, join the official destination experience and verify delivery there.
RTD may have its own event towers, skins, missions, currencies, or shop entries. Record those only when the live RTD interface shows them; community artwork is not enough.
Prepare a collaboration loadout
Bring an affordable opener, group clear, durable-target pressure, and a flexible support or economy slot. Learn each map on Normal before Hard. Reserve central overlap and emergency cash. In groups, assign opening defense and support placement before the round begins.
Keep modifiers off for the two all-map badges. For ordinary farming or Home Turf, add a modifier only after reading its current effect and verifying that the intended goal allows it.
End-of-event checklist
Before the live countdown expires, verify map completion rows, all three badge states, unclaimed missions, event currency, shop purchases, and destination rewards. Screenshot results and inventory. Do not wait until the final minute for a cross-experience delivery check.
Use Forsaken Maps for map tracking, Forsaken Badges for exact conditions, and Forsaken Skins for reward destinations.
Confidence boundary
The collaboration title and public badge conditions/rewards are Official. The four-map count and reported dates are Community corroborated. Live schedule, exact map list, RTD-side rewards, currencies, shop contents, and current eligibility require in-game verification.
Group handoff before each run
Name one recorder and one queue checker. The recorder maintains unique map completions; the checker reads Classic, difficulty, and modifiers from the final queue card. Each player confirms the intended badge before anyone starts the match.
After the result, wait for saves and badge progress, then update the sheet. If the party changes, note who supplied the opener, support, and late damage so the next lineup does not assume a missing role is still covered.